Aug 28, 2005, 08:15 PM // 20:15
|
#1
|
Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
|
the flare build, yes flare build
hmm, how would you feel if you and your team got owned by flare?
lol you would feel pretty bad eh?
well here is a build that works very well in team arenas as me and my guild have tested. we will be working on a tombs build later on 2day.
team consisits of one healing monk, and 3 fast cast mesmers with max fire magic
here is the build for the fast casters.
11 fast cast + head peice + sup rune
12 fire magic
rest in inspiration + minor rune
use 20/20 pvp staff with insightful head and "of enchanting" wrapping.
fire attun
ele attun
channeling( optional)
mark of rodgort
flare
drain enchant
leach sig
rez sig
basicly what you do is call the target you feel is best, 1 of the mesmers calls out their mark of rodgort and then you all spam flare as fast as you can on that target, you will be suprised on how fast he drops.
after he is dead, rinse and repeat on next target.
its really fun to play, and just think of how your enemies feel after the realized they just got owned by "flare"!
have fun guys.
|
|
|
Aug 28, 2005, 08:25 PM // 20:25
|
#2
|
Academy Page
|
Please tell me you aren't seriously thinking about doing tombs with this.
|
|
|
Aug 28, 2005, 08:30 PM // 20:30
|
#3
|
Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
|
yup.
i know what im doing ^^
|
|
|
Aug 28, 2005, 08:30 PM // 20:30
|
#4
|
Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
|
lol its impossible for tombs
*cough* smite hex + prot spirit
|
|
|
Aug 28, 2005, 08:34 PM // 20:34
|
#5
|
Krytan Explorer
|
If they went with 6 fast cast flares and 2 monks they could probably just put out enough DPS that the other team, even with Prot Spirit up couldn't keep up with the damage.
Healing Seed I could see owning this build badly though.
Maybe have one mesmer be a Me/N maxed fast casting with high Death Magic, Once the first drops you can throw up a Well of the Profane in 1.5s cast time with 16 fast cast. Strips all enchantments and all enemies inside the radius cannot be the targets of enchantments.
Also can throw disease, putrid, Deathly Chill all from the Death Magic line. Also from the Curses line there are alot of spells that are helpful, Rend Enchantments, Malaise, Wither, many more.
But against a really well organized team I think you will run into a brick wall. But with as many teams ARE running, good chances that you will catch a good many with their pants down for a build like this.
EDIT: Smite Hex? lol, maybe Spell Breaker. Smite Hex's main vote is the damage it deals from breaking the Hex which it won't do since they don't want to get close, and as soon as they notice the Mark is gone, another can re-apply.
Last edited by pagansaint; Aug 28, 2005 at 08:37 PM // 20:37..
|
|
|
Aug 28, 2005, 08:35 PM // 20:35
|
#6
|
Academy Page
Join Date: May 2005
Guild: [MSSB] My Sister's Stinky Box
Profession: R/Mo
|
I run a flare build on my elementalist, but it's nothing like this. It works.
|
|
|
Aug 28, 2005, 08:35 PM // 20:35
|
#7
|
Frost Gate Guardian
Join Date: May 2005
Profession: Me/
|
...and the Flare's just icing, really. It's the constant condition from the fire damage of the staff and the mark that does your target in.
In Tombs you'll do fine till someone drops a Winter down or heavy hex-removal becomes standard. Then all you've got going for you is Flare, and...well...you die.
So make sure to brush up on your spirit killing strategies. Maybe add a dedicated spirit-slayer warrior to the mix. Also consider Ether Renewal?
Edit: nevermind the Ether Renewal. I forgot you were Mesmers with Fast Casting, not Elementalists with Energy Storage.
Good luck and have fun,
cmb
Last edited by octaviancmb; Aug 28, 2005 at 08:38 PM // 20:38..
|
|
|
Aug 28, 2005, 09:32 PM // 21:32
|
#8
|
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
|
An Elementalist/Warrior with Conjure Flame and Frenzy deals more damage. With a wand.
No, I'm not joking.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Aug 28, 2005 at 10:44 PM // 22:44..
|
|
|
Aug 29, 2005, 12:03 AM // 00:03
|
#9
|
Academy Page
Join Date: Jul 2005
Guild: None
|
One thing will own this so badly, ward against harm and yes people do use it especially the teams im in. everyone will get +60some armor against fire with like 16water which means flare will be doing pathetic damage. Diversion will also destroy this build and lots of shutdown mesmers do use it as long as any interrupting ranger.
|
|
|
Aug 29, 2005, 12:23 AM // 00:23
|
#10
|
Frost Gate Guardian
Join Date: May 2005
Profession: Me/
|
Quote:
Originally Posted by Tevash Szat
One thing will own this so badly, ward against harm and yes people do use it especially the teams im in. everyone will get +60some armor against fire with like 16water which means flare will be doing pathetic damage. Diversion will also destroy this build and lots of shutdown mesmers do use it as long as any interrupting ranger.
|
Keep in mind that Mark of Rodgort causes burning each time its victim is hit with any fire attack, regardless of how much damage that fire attack is doing. I don't know many Monks who can keep up with four party members burning constantly...even under Ward against Harm.
This build isn't *that* bad. It's not *great* yet, but there's potential here.
cmb
|
|
|
Aug 29, 2005, 12:28 AM // 00:28
|
#11
|
Wilds Pathfinder
|
Burning doesn't stack. It's a condition that can only be applied once at a time. You'll have the grand total effect of one burning condition and a whole lota flare spams, which won't kill anything. "Constant conditioning" on one target is nothing. Try burning their whole team and maybe you could overwhelm their monks, assuming they're morons without any protectors.
The build has no potential, and everyone who has a pvp ele with flare in their bar should log in right now and remove it.
|
|
|
Aug 29, 2005, 12:42 AM // 00:42
|
#12
|
Krytan Explorer
Join Date: May 2005
Location: In Yak's Bend like always...
Profession: W/
|
lol this is way better than the mesmer deal lmao conjure + kindle does more dmg than flare and i had this build weeks ago lol do a search on the forums the rodgort thing aint new lol and also for you guys who can support it remove storm chaser and fill it in with tigers fury or w/e else but as for me this is MY Rodgort Ranger....as stated above better than a Rodgort mesmer just do a search keywords: Rodgort Ranger lol
lots of typos
|
|
|
Aug 29, 2005, 01:06 AM // 01:06
|
#13
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
Remove hex = owns the mark of rodgort.
remove hex has 7 second recharge
mark of rodgort has 20
flare =
mark of protection --> you hit, they gain health
healing seed --> you hit, they gain health
shield of judgement --> you hit, you fall down and take damage
Backfire on the person using the mark of rodgort, no more flare until you remove the hex
Price of failure --> flare is projectile, and will miss
Probably would use a ranger/e with a fast bow. Incendiary arrows is better than mark of rodgort btw.
|
|
|
Aug 29, 2005, 01:24 AM // 01:24
|
#14
|
Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
|
Its not that difficult. Its better to use barrage though and fevered dreams with mark of rodgort.
|
|
|
Aug 29, 2005, 01:29 AM // 01:29
|
#15
|
Academy Page
Join Date: Jul 2005
Guild: Les Grosbilloux
Profession: R/W
|
Quote:
Originally Posted by LifeInfusion
shield of judgement --> you hit, you fall down and take damage
|
Doesn't affect flare.
Quote:
Originally Posted by LifeInfusion
Price of failure --> flare is projectile, and will miss
|
I'm "almost" sure Flare is unaffected by Price of failure, but I can't confirm this. Maybe someone who knows more about the game could tell us.
|
|
|
Aug 29, 2005, 01:37 AM // 01:37
|
#16
|
Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
|
I really don't think it matters what skills affect flare. I think the fact that flare is a terrible skill is what people should be more concerned with.
|
|
|
Aug 29, 2005, 06:01 AM // 06:01
|
#17
|
Frost Gate Guardian
|
Quote:
Originally Posted by Ensign
An Elementalist/Warrior with Conjure Flame and Frenzy deals more damage. With a wand.
No, I'm not joking.
Peace,
-CxE
|
Umm, I recall another flare-gunning thread where you showed all the math.
Could you maybe sticky this so we have fewer ppl in tombs joining groups with things like flare? I think this is a topic that is going to come up again, and having the facts laid out is helpful for showing ppl new to the game why flare sucks for PvP.
|
|
|
Aug 29, 2005, 06:29 AM // 06:29
|
#18
|
Guest
|
I think people should realize that burning is just 42 damage at 3 seconds and shouldnt be getting excited.
Math>you
I r teh owned
Last edited by Blackace; Aug 29, 2005 at 06:48 AM // 06:48..
Reason: my math skills are poor at 2:48am
|
|
|
Aug 29, 2005, 06:40 AM // 06:40
|
#19
|
Wilds Pathfinder
|
Burning is 7 degen. Each pip of degen is -2 per second, so it's 42 at 3 seconds.
Last edited by Morganas; Aug 29, 2005 at 06:42 AM // 06:42..
|
|
|
Aug 29, 2005, 06:47 AM // 06:47
|
#20
|
Guest
|
yea I JUST Caught that. Wtfbbq
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:37 AM // 01:37.
|